Casttyp: Unterschied zwischen den Versionen

Aus DotAWiki
Zur Navigation springenZur Suche springen
(Die Seite wurde neu angelegt: „{{überarbeitung}} siehe: Defend (the one used by the Footmen), Windwalk, Hex, Polymorph (basically the same as Hex), Bladestorm, Mana Shield, Fan of Knives, Bers…“)
 
Zeile 1: Zeile 1:
 
{{überarbeitung}}
 
{{überarbeitung}}
 +
 +
 +
==Castanimation==
 +
Die Castanimation der meisten Spells kann man sich analog zur [[Angriffsgeschwindigkeit#Angriffsanimation|Angriffsanimation]] vorstellen.
 +
 +
:{| class="stil1" style="text-align:center"
 +
|width=480 height=50 colspan=3 style="background-color:#3f90ea;font-size:1.8em;color:#000000"| Spell-Cooldown
 +
|-
 +
|width=100 height=30 style="background-color:#3fb4ea;color:#000000"| '''Cast Point'''
 +
|width=140 style="background-color:#3f4fea;color:#000000"| '''Backswing'''
 +
|width=240 style="background-color:#743fea"|
 +
|} <br>
 +
 +
==Channeling==
 +
 +
Folgende Spells sind channeling:
 +
{{#ask:[[Casttyp::Channeling]][[ExistiertInDotA::true]]
 +
|mainlabel=-
 +
|?Skill von
 +
|?Skillname
 +
|?Icon
 +
|format=template
 +
|template=skillbildgalerie_klein
 +
|sort=Skill von
 +
|order=asc
 +
|mainlabel=-
 +
|link=none
 +
|order=asc}}
 +
 +
==Casttime==
 +
Folgende Spells haben eine Casttime:
 +
{{#ask:[[Casttyp::Casttime]][[ExistiertInDotA::true]]
 +
|mainlabel=-
 +
|?Skill von
 +
|?Skillname
 +
|?Icon
 +
|format=template
 +
|template=skillbildgalerie_klein
 +
|sort=Skill von
 +
|order=asc
 +
|mainlabel=-
 +
|link=none
 +
|order=asc}}
 +
 +
 +
==Instant==
 +
 +
===Spells, die sofort in Kraft treten===
 +
 +
# Alle Arten von [[Windwalk]].
 +
# Folgende Spells:
 +
::
 +
 +
===Spells, welche den Cast Point ignorieren===
 +
 +
 +
==Cast-Delay==
 +
 +
 +
 +
 +
 
siehe:
 
siehe:
 
Defend (the one used by the Footmen), Windwalk, Hex, Polymorph (basically the same as Hex), Bladestorm, Mana Shield, Fan of Knives, Berserk, Immolation, Divine Shield, Metamorphosis, Bear Form, Chemical Rage, Storm Crow Form, Avatar, Burrow, Blink, Essence of Blight and Spirit Touch (the ones used by the Obsidian Statues) ignore the cast point to a certain degree as well.
 
Defend (the one used by the Footmen), Windwalk, Hex, Polymorph (basically the same as Hex), Bladestorm, Mana Shield, Fan of Knives, Berserk, Immolation, Divine Shield, Metamorphosis, Bear Form, Chemical Rage, Storm Crow Form, Avatar, Burrow, Blink, Essence of Blight and Spirit Touch (the ones used by the Obsidian Statues) ignore the cast point to a certain degree as well.
 
There may be some others. I'll edit the post if they get on my mind.
 
There may be some others. I'll edit the post if they get on my mind.
 
EDIT: Come on people, there have to be some more.
 
EDIT: Come on people, there have to be some more.

Version vom 23. April 2010, 19:26 Uhr

Ueberarbeiten.jpgDieser Artikel wird gerade überarbeitet und sieht daher temporär etwas unordentlich aus


Castanimation

Die Castanimation der meisten Spells kann man sich analog zur Angriffsanimation vorstellen.

Spell-Cooldown
Cast Point Backswing

Channeling

Folgende Spells sind channeling: Alleria, Windrunner#PowershotAtropos, Bane Elemental#Fiend's GripBoush, Tinker#RearmCairne Bloodhoof, Tauren Chieftain#Echo StompCrixalis, Sand King#EpicenterCrixalis, Sand King#Sand StormDarchrow, Enigma#Black HoleDemnok Lannik, Warlock#UpheavalEzalor, Keeper of the Light#IlluminateLion, Demon Witch#Mana DrainPudge, Butcher#DismemberPugna, Oblivion#Life DrainRhasta, Shadow Shaman#ShacklesRylai Crestfall, Crystal Maiden#Freezing FieldVol'Jin, Witch Doctor#Death Ward

Casttime

Folgende Spells haben eine Casttime: Akasha, Queen of Pain#BlinkFurion, Prophet#TeleportationKaolin, Earth Spirit#Rolling BoulderKardel Sharpeye, Dwarven Sniper#AssassinateMangix, Pandaren Brewmaster#Primal SplitMeepo, Geomancer#PoofNerif, Oracle#Purifying FlamesNerif, Oracle#False PromiseNevermore, Shadow Fiend#Requiem of SoulsSlithice, Naga Siren#Song of the SirenStrygwyr, Bloodseeker#RuptureStrygwyr, Bloodseeker#BloodrageTerrorblade, Soul Keeper#Conjure ImageTraxex, Drow Ranger#Gust


Instant

Spells, die sofort in Kraft treten

  1. Alle Arten von Windwalk.
  2. Folgende Spells:

Spells, welche den Cast Point ignorieren

Cast-Delay

siehe: Defend (the one used by the Footmen), Windwalk, Hex, Polymorph (basically the same as Hex), Bladestorm, Mana Shield, Fan of Knives, Berserk, Immolation, Divine Shield, Metamorphosis, Bear Form, Chemical Rage, Storm Crow Form, Avatar, Burrow, Blink, Essence of Blight and Spirit Touch (the ones used by the Obsidian Statues) ignore the cast point to a certain degree as well. There may be some others. I'll edit the post if they get on my mind. EDIT: Come on people, there have to be some more.