Casttyp: Unterschied zwischen den Versionen
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+ | ==Castanimation== | ||
+ | Die Castanimation der meisten Spells kann man sich analog zur [[Angriffsgeschwindigkeit#Angriffsanimation|Angriffsanimation]] vorstellen. | ||
+ | |||
+ | :{| class="stil1" style="text-align:center" | ||
+ | |width=480 height=50 colspan=3 style="background-color:#3f90ea;font-size:1.8em;color:#000000"| Spell-Cooldown | ||
+ | |- | ||
+ | |width=100 height=30 style="background-color:#3fb4ea;color:#000000"| '''Cast Point''' | ||
+ | |width=140 style="background-color:#3f4fea;color:#000000"| '''Backswing''' | ||
+ | |width=240 style="background-color:#743fea"| | ||
+ | |} <br> | ||
+ | |||
+ | ==Channeling== | ||
+ | |||
+ | Folgende Spells sind channeling: | ||
+ | {{#ask:[[Casttyp::Channeling]][[ExistiertInDotA::true]] | ||
+ | |mainlabel=- | ||
+ | |?Skill von | ||
+ | |?Skillname | ||
+ | |?Icon | ||
+ | |format=template | ||
+ | |template=skillbildgalerie_klein | ||
+ | |sort=Skill von | ||
+ | |order=asc | ||
+ | |mainlabel=- | ||
+ | |link=none | ||
+ | |order=asc}} | ||
+ | |||
+ | ==Casttime== | ||
+ | Folgende Spells haben eine Casttime: | ||
+ | {{#ask:[[Casttyp::Casttime]][[ExistiertInDotA::true]] | ||
+ | |mainlabel=- | ||
+ | |?Skill von | ||
+ | |?Skillname | ||
+ | |?Icon | ||
+ | |format=template | ||
+ | |template=skillbildgalerie_klein | ||
+ | |sort=Skill von | ||
+ | |order=asc | ||
+ | |mainlabel=- | ||
+ | |link=none | ||
+ | |order=asc}} | ||
+ | |||
+ | |||
+ | ==Instant== | ||
+ | |||
+ | ===Spells, die sofort in Kraft treten=== | ||
+ | |||
+ | # Alle Arten von [[Windwalk]]. | ||
+ | # Folgende Spells: | ||
+ | :: | ||
+ | |||
+ | ===Spells, welche den Cast Point ignorieren=== | ||
+ | |||
+ | |||
+ | ==Cast-Delay== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
siehe: | siehe: | ||
Defend (the one used by the Footmen), Windwalk, Hex, Polymorph (basically the same as Hex), Bladestorm, Mana Shield, Fan of Knives, Berserk, Immolation, Divine Shield, Metamorphosis, Bear Form, Chemical Rage, Storm Crow Form, Avatar, Burrow, Blink, Essence of Blight and Spirit Touch (the ones used by the Obsidian Statues) ignore the cast point to a certain degree as well. | Defend (the one used by the Footmen), Windwalk, Hex, Polymorph (basically the same as Hex), Bladestorm, Mana Shield, Fan of Knives, Berserk, Immolation, Divine Shield, Metamorphosis, Bear Form, Chemical Rage, Storm Crow Form, Avatar, Burrow, Blink, Essence of Blight and Spirit Touch (the ones used by the Obsidian Statues) ignore the cast point to a certain degree as well. | ||
There may be some others. I'll edit the post if they get on my mind. | There may be some others. I'll edit the post if they get on my mind. | ||
EDIT: Come on people, there have to be some more. | EDIT: Come on people, there have to be some more. |
Version vom 23. April 2010, 19:26 Uhr
Castanimation
Die Castanimation der meisten Spells kann man sich analog zur Angriffsanimation vorstellen.
Spell-Cooldown Cast Point Backswing
Channeling
Folgende Spells sind channeling:
Casttime
Folgende Spells haben eine Casttime:
Instant
Spells, die sofort in Kraft treten
- Alle Arten von Windwalk.
- Folgende Spells:
Spells, welche den Cast Point ignorieren
Cast-Delay
siehe: Defend (the one used by the Footmen), Windwalk, Hex, Polymorph (basically the same as Hex), Bladestorm, Mana Shield, Fan of Knives, Berserk, Immolation, Divine Shield, Metamorphosis, Bear Form, Chemical Rage, Storm Crow Form, Avatar, Burrow, Blink, Essence of Blight and Spirit Touch (the ones used by the Obsidian Statues) ignore the cast point to a certain degree as well. There may be some others. I'll edit the post if they get on my mind. EDIT: Come on people, there have to be some more.