Kael, Invoker: Unterschied zwischen den Versionen
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(Wex,Wex,Quas<->Wex,Quas,Wex<->Quas,Wex,Wex ergeben alle den Spell "Tornado")<br> | (Wex,Wex,Quas<->Wex,Quas,Wex<->Quas,Wex,Wex ergeben alle den Spell "Tornado")<br> | ||
− | '''Level 1''': 30 sec Cooldown, Manaverbrauch - 20 <br> | + | '''Level 1''': 30 sec Cooldown, Manaverbrauch - 20 - 1 kombinierter Zauber möglich<br> |
− | '''Level 2''': 30 sec Cooldown, Manaverbrauch - 40 <br> | + | '''Level 2''': 30 sec Cooldown, Manaverbrauch - 40 - 2 kombinierte Zauber möglich<br> |
− | '''Level 3''': 15 sec Cooldown, Manaverbrauch - 60 <br> | + | '''Level 3''': 15 sec Cooldown, Manaverbrauch - 60 - 2 kombinierte Zauber möglich<br> |
− | '''Level 4''': 5 sec Cooldown, Manaverbrauch - 80 <br> | + | '''Level 4''': 5 sec Cooldown, Manaverbrauch - 80 - 2 kombinierte Zauber möglich<br> |
== Die neuen Invoke-Kombinationen == | == Die neuen Invoke-Kombinationen == |
Version vom 23. Februar 2008, 12:05 Uhr
Scourge - Dusk Tavern - Intelligenz
Beschreibung
Nocht nicht vorhanden, aber sobald der Tooltip festgelegt wurde wird er hier eingefügt.
Starteigenschaften und -Zuwachs
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Skillbeschreibungen
Quas
Beschreibung: Erhöht die HP Regeneration um 0.75 pro Level und aktivierter Kugel.
Wex
Beschreibung: Gibt 2% Ias und 1% Ms pro Level und aktivierter Kugel.
Exort
Beschreibung: Erhöht den Angriff um 3 pro Level und aktivierter Kugel.
Invoke
Beschreibung: Kombiniert die 3 Aktiven Elemente um einen Zauber nach den Wünschen des Invoker zu erschaffen.
Der erschaffene Zauber variiert je nach der Kombination von Quas, Wex und Exort, die Reihenfolge der Kugeln spielt jedoch keine Rolle mehr.
(Wex,Wex,Quas<->Wex,Quas,Wex<->Quas,Wex,Wex ergeben alle den Spell "Tornado")
Level 1: 30 sec Cooldown, Manaverbrauch - 20 - 1 kombinierter Zauber möglich
Level 2: 30 sec Cooldown, Manaverbrauch - 40 - 2 kombinierte Zauber möglich
Level 3: 15 sec Cooldown, Manaverbrauch - 60 - 2 kombinierte Zauber möglich
Level 4: 5 sec Cooldown, Manaverbrauch - 80 - 2 kombinierte Zauber möglich
Die neuen Invoke-Kombinationen
EEW - Chaos Meteor
This is mainly fire and aoe. It travels long distance based on Wex and damages based on Exort. Deals 80/110/140/170/200/230/260 damage per second in a 300 moving area. Damage is done in 0.5 intervals, it does not damage over time on the burnt ground, only on the meteor itself as it is moving. Distance goes from 500 up to 1550. Units that get hit by this have a damage over time fire on them. The damage over time is 1/5 of what the regual damage is, and lasts 2 seconds.
Cooldown: 30 Manacost: 200
WWE - EMP
Deals damage from 120 up to 300 in a 700 area, based on Exort. same for mana loss, but based on Wex. The speed of the detonation is 4 seconds, down to 2 on max Wex. This is a target point effect, you target a location and the charge builds up there.
Cooldown: 40 Manacost: 250
WWQ - Tornado
This is a long range fast moving semi-disable ability. It cyclones units in its path, then damages them when they land. Damage is from 175 to 350 based on Wex and Quas. Distance is from 700 to 3100 Wex based. Airtime is from 0.4 to 2.2 Quas based.
Cooldown: 25 Manacost: 150
QQW - Ghost Walk
This is a wind walk variation. You become invisible, but you move slower. Enemy units near you move slower as well. The amount you are slowed by in wind walk is Wex based from 30% to 0% and the amount the enemies are slowed is Quas based from 10% to 40%.
Cooldown: 60 Manacost: 300
QWE - Deafening Blast
This is a line ability. A projectile flies and knockbacks units in its way, making them unable to attack for a period of time. Damage is Exort based, 40->280. Attack Silence duration is Wex based, from 1 to 4 seconds. Knockback duration is based on Quas, from 0.25 to 1.75. The attack silence effect starts after the knockback is done processing.
Cooldown: 25 Manacost: 200
QQE - Ice Wall
Slows based on Quas, not sure how meaningful numbers are here, it needs a visual test because of the way its implemented. Its basically the same as the old Ice Wall, except instead of making you crawl to a halt instantly at level 1, it now slows based on Quas level. The duration the icewall is alive is from 3 to 10 seconds. Deals 5->30 dps based on Exort.
Cooldown: 20 Manacost: 125
EEE - Sun Strike
Global cast range. Targets a 200 aoe area. Has 2 second cast delay. Deals aoe damage based on Exort from 75 to 450 damage. Spreads the damage over the number of units in the area. Cooldown: 60 Manacost: 250
QQQ - Cold Snap
Single enemy target. This causes any damage dealt to the target to create a ministun effect (0.2). Duration is based on Quas, from 3 to 6 seconds. Triggers maximum once every .7/.65/.6/.55/.5/.45/.4 seconds. 1000 cast range. Deals 25 damage per freeze.
Cooldown: 20 Manacost: 100
WWW - Alacrity
Targets an allied unit. Gives a surge of attack speed for a brief period. Lasts 5 seconds. Gives 40/60/80/100/120/140/160
Cooldown: 20 Manacsot: 125
EEQ - Forge Spirit
Lava Spawn Model Attack Range: 300/400/500/600/700/800/900 (Exort based) Hit Points: 300/400/500/600/700/800/900 (Exort based) Damage: 29/38/47/56/65/74/83 (Exort based) Mana Base: 100/150/200/250/300/350/400 (Quas based) Duration: 20/30/40/50/60/70 (Quas based) Armor: 1/2/3/4/5/6/7 (Quas based)
Mana Regen: 4 Movement Speed: 320
Melting Strike: Costs 40 Mana. This is an arrow effect. It has no cooldown. Upon impact on the target, lowers armor by 1. Stacks up to 10. Effect Lasts 5 seconds from the last sucessful melting strike hit. This hits heroes only. Starts off autocasted. It has 33% magic resistance. When Quas and Exort are maxed out, it spawns 2 instead. Summon Cooldown: 70 Summon Manacost: 200
Changelog
6.50
Invoker neu eingeführt